SpheriX360

Object-Oriented Spatial Sound. Immersive on Plain Stereo.

A real-time spatial audio engine for games, XR and 360° film. No special hardware, no ambisonic pipeline. Spatial intent is delivered straight to the standard stereo your audience already listens on.

Spatial Audio Needs to Evolve

Today's spatial audio solutions are often:

Stereo remains the dominant listening format worldwide. Yet most immersive systems are not optimized for it. There is a structural gap between spatial ambition and real-world deployment.

A Different Approach

SpheriX360 proposes a new decoding logic based on:

Dynamic Object Positioning

Audio elements exist as independent objects in 3D space, allowing for precise spatial manipulation and real-time adjustments.

Spatial on Standard Stereo

Spatial imaging that holds up when the mix collapses to ordinary stereo, with no binaural rendering and no special playback chain. It works where your audience already is.

Flexible Architecture

Modular spatial matrix system that adapts to various output configurations without requiring fundamental restructuring.

Artistic Control

Engineering decisions serve creative intent, not the other way around. Full parameter access for sound designers.

Instead of adapting creativity to technical constraints, SpheriX360 adapts the decoding structure to creative intent.

This is not an incremental improvement. It is a framework rethink.

Designed for Immersive Ecosystems

VR & XR

A perceptual spatial audio approach designed for stereo playback systems, from headphones to loudspeakers.

360° Film

Greater coherence between visual perspective and sound positioning. Dynamic audio that follows the viewer's gaze and movement.

Video Games

Object-driven spatial logic compatible with real-time environments. Low-latency processing suitable for interactive gameplay.

Museums & Cultural

Flexible deployment in stereo-based exhibition systems. Scalable installations from single speakers to complex arrays.

More Than a Plugin

SpheriX360 is structured as a scalable audio framework with potential for:

SDK IntegrationNative engine support
Custom EnginesTailored decoding
Playback SystemsDedicated hardware
Cross-PlatformUniversal deployment
LicensingEnterprise models
Built to integrate with
Unity
Unreal Engine
In active development, engine integration underway

Open to game studios, audio integrators and sound engineers for early pilots and integration discussions.

Development Phase

Core Architecture Defined Fundamental spatial processing framework established and validated
Functional Prototype Operational Working implementation demonstrating key technical concepts
Ongoing Refinement Continuous testing and optimization of decoding algorithms
Engine Integration & Pilots Integration work underway, opening early pilots with studios and sound teams

SpheriX360 is being developed with long-term structural viability in mind.

Who We're Building This With

We're talking to the people who ship sound:

Game Studios Engine & Audio Integrators Sound Engineers & Designers XR Developers

If you build games, integrate audio engines, or design sound for interactive work, let's talk.

Backed by the Belgian Creative & Tech Ecosystem

SpheriX360 grows within the Brussels & Wallonia network of creative labs, tech hubs and industry partners.

Behind SpheriX360

A career designing audiovisual and interactive systems. First in image R&D, with work on the stereoscopic conversion of an animated feature film at Digital Graphics. Then, since founding Miam Miam creative lab in 2010, in demanding real-time contexts: live multicamera direction for the Belgian National Orchestra, Flagey, and the Yehudi Menuhin Festival, alongside exhibition scenography, monumental installations and immersive interactive environments, where image, sound and interaction are designed end-to-end. One conviction runs through all of it: technology must remain a tool serving intent, never the other way around. SpheriX360 extends this line into sound spatialization: an algorithmic engine built for integration and control, rather than to impose a model.

Chadi Abou Sariya Founder & Inventor LinkedIn

Request Access

Private demonstrations and strategic discussions are available upon request.